Next up
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
New screenshot of the final level!
New shot for DIRE. Happy screenshot Saturday.
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
Just dropped a new trailer, all clips are from the early access build of the game.
New screenshots uploaded!
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
New screenshot for the end of level 2.
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