Next up
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
New screenshot of the final level!
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
New shot for DIRE. Happy screenshot Saturday.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
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