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A 3D mascot platformer with procedural progression that feels straight from the early 2000s!

Explore a network of handcrafted locations through a series of portals. Spend collectables in a shop to grow stronger! It takes inspiration from randomizer projects for retro games. Every playthrough will feel unique with it's own challenges while staying true to hand crafted content.

You play as Kitsuneko, a fox who is on an adventure to stop the evil sorceress Akasha! Find all of the collectibles in the vast world to unlock the final portal to her arcane tower!

Jump, spin, swim, and more! Explore a simple yet versatile movement set that's inspired by multiple different retro platformers. Chain abilities together to reach great heights, and far distances.

Can you bring an end to Akasha's evil schemes?

NOTE: The content shown here and the content posted about this game before release are subject to change as development continues.

#platformer #3d #collectathon #retro #3dplatformer



all-ages
Mild Cartoon Violence

Next up on the agenda is getting an MVP/Vertical Slice done. If I can just get a couple levels to a playable state, a hub, and a final area, plus some enemies, I can essentially have the game playable start to finish. Then I just fill it out after the MVP

Thinking about the name Kitsuneko 64 (formerly known as TeaTM's Unnamed Collectathon)

Vulkan seems to have some stability issues on Linux. So I'm using a proton windows build on the Steam Deck for now. The primary macOS port works great actually.

Silly fella 🧙🏻‍♂️

I got water/flying enemies implemented (sorta), I'm not that happy with the system but it functions. It's a "good enough" state now. Also underwater breathing + health is fully implemented.