Game
FNaF World XL
1 year ago

Good News: I'm done streaming the playtest of Version 1.2.0

Bad News: It's got a lot of issues I still need to iron out. Pretty good chance that I may not have time and/or energy to get it sorted out before the 7th.


Also a thanks to those of you who popped in during the stream and put up with the struggle in real time. A professional game dev/streamer, I am not.



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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Figured it out.

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

It's been a long time coming...

New project is having a fun, early outing.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

Suppose it's rude to come back doing polls without showing some sort of progress for it.