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Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
🎶 Meet Ballora and her Minireenas! 🩰
Out of context wet bouncing hairball
Progress Update Post: Battle Preview & Important milestone!
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Created a texture based depth shader for the face ^^
Don't hold it against us. 🎪
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
















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