10 months ago

Waka Waka!




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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)

Pretty Pearl Girl!!

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

The Puppet

Out of context wet bouncing hairball

What's on TV today?

recent sketch commissions

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.