Game
Pokemon: Lunar Harvest
4 years ago

hello everyone, the demo is gonna take much longer, i have decided to incorporate rogue-lite elements such as loot drops, completing areas to get farther and farther, and random buffs that the player can get during a run.




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here's a pretty exciting new feature in v19, now you can change your house. this feature will be super useful in the future.

here's an attempt at making a paper mario inspired pokemon sprite. very basic.

hello everyone, i have a made a concept map (im not good at art) Town is where you start off, everything will be fully explorable and won't include loading screens.

next devlog will include gameplay of some of the features that i have been working on.

Introducing Deity pokemon (basically totem pokemon) which are bosses in dungeons and at a certain point will be able to evolve one of your pokemon into a deity pokemon (only happens once so choose wisely) these are some of the deities available

Hello, I would like to give you a quick glimpse to the new look for the pokecenter. I am going for a medieval theme for this game. so alot more has to be done to the rest of the tileset and a lot of npcs.

another quick update: Potions will look different in the Riverna Region (Name WIP) and i have finished the 1st part of spriting Armored nidoking (evolves with a special armor item) and Its a buffed version. just need to make a ebdx compatible sprite now.

Check out some portraits for Pokémon that I have finished so far, and here is a completed layout for a dungeon floor. Make sure to join my discord for the full devlog. https://discord.gg/gM6maJbURX

heres a showcase of upgrading the player's house

here's a new (WIP) version of rayquaza, which is Dragon/Fairy type. but the original rayquaza will still be obtainable. Front facing sprite is coming soon.

this is intro sprite for the female option.