Next up
hello everyone, i have a made a concept map (im not good at art) Town is where you start off, everything will be fully explorable and won't include loading screens.
next devlog will include gameplay of some of the features that i have been working on.
heres a showcase of upgrading the player's house
here's a pretty exciting new feature in v19, now you can change your house. this feature will be super useful in the future.
here's an attempt at making a paper mario inspired pokemon sprite. very basic.
another quick update: Potions will look different in the Riverna Region (Name WIP) and i have finished the 1st part of spriting Armored nidoking (evolves with a special armor item) and Its a buffed version. just need to make a ebdx compatible sprite now.
the enemy battle sprite for the rayquaza variant is done. now it is time for the overworld sprite.
Hello, I would like to give you a quick glimpse to the new look for the pokecenter. I am going for a medieval theme for this game. so alot more has to be done to the rest of the tileset and a lot of npcs.
heres the new and improved version of the female protag.
Introducing Deity pokemon (basically totem pokemon) which are bosses in dungeons and at a certain point will be able to evolve one of your pokemon into a deity pokemon (only happens once so choose wisely) these are some of the deities available
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