Next up
I returned from hiatus of development on Street Fortress, here are the updates!
12-15.02.25 changes:
Fixed special moves canceling any animation
Replaced standard shader with modified TF2 shader replica (credit to DrDeerface) for chars.
Added multi-jumps
Logo type reveal! :DDDDDDDDDDD
Fortunately I found the original code file of lost code! Character's scene had a similar copy to the newest version
Time to edit the found code to be like the lost improved version of it, or even better than it!
Project Decision: Street Fortress will not have story in it until the main portion of the game is finished, & the game's sub-title might be temporarily renamed from it's planned sub-title; Details on that decision & new sub-title are in the pinned comment
I finally coded a good version of motion input for my fighting game, & what could happen?????
After I rebooted to fix drivers I decided to open my project, files got corrupted!
It's character's godot scene, & motion input code that i just finished! Great!
I made some progress on tf2 fighting game before making gamejolt page! let's see the progress on Heavy's Moveset!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
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