I returned from hiatus of development on Street Fortress, here are the updates!

12-15.02.25 changes:

Fixed special moves canceling any animation

Replaced standard shader with modified TF2 shader replica (credit to DrDeerface) for chars.

Added multi-jumps

Fortunately I found the original code file of lost code! Character's scene had a similar copy to the newest version

Time to edit the found code to be like the lost improved version of it, or even better than it!

I finally coded a good version of motion input for my fighting game, & what could happen?????

After I rebooted to fix drivers I decided to open my project, files got corrupted!

It's character's godot scene, & motion input code that i just finished! Great!

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Here's a sneak peak on the 2fort arena!

I have finally ported the 2Fort from TF2 to Godot, take a look at this! Port is not without it's problems, but rn it does the job!

Project Decision: Street Fortress will not have story in it until the main portion of the game is finished, & the game's sub-title might be temporarily renamed from it's planned sub-title; Details on that decision & new sub-title are in the pinned comment