Next up
Took me a little too long to get this working, but its satisfying to walk around in water now!
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!
Preview number 3, I decided to change the trees up to using full mesh leaves rather than card leaves. #CrashBandicoot #Fangame #Godot
Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style
Here's some of the new HUD elements in-game, I like the way these have turned out so far
Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.
Development has Re-started! Read below..
Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!
1 comment