Hey guys, I updated the Unity project, I gotta re-write the post-processing controllers, in the meantime, have a new layered song!
https://www.youtube.com/watch?v=NfKERJYz5BI
The video is to showcase how extra layers join in during combat.
Next up
Here's a preview of what I've been working on for Deadly Secret.
Another quick demo
Latest version of Deadly Secret still on the works, after a little hiatus with Unity's policies, I'm back at it!
I've been overhauling the entire deadly secret project... by overhauling I mean rebuilding from the ground up. And it's for the best. It might take longer to get a demo, but it's going to be every bit worth it.
Here's some speed design for a chunk outside the hospital section.
Updated stealth mechanics. Sneaking is your best bet, shooting is the loudest path. I still need to fix the audio cues, but it's getting there. Next step is to modify how light works.
Here's a fairly long gameplay sample video, considering I recorded from the editor, I cut out some parts, also tried to keep it shorter, since it was a 20 minute gameplay video lol.
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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