Game
Immortal Sins
5 years ago

Heyo! Have you played the latest version? If yes, could you please fill out the questionnaire? I'd like to know how a recent change has affected your experience with the game. Thank you.

Form link: https://forms.office.com/Pages/ResponsePage.aspx?id=DQSIkWdsW0yxEjajBLZtrQAAAAAAAAAAAANAAYZgoDlUMllUU05BTEtZVVBVVlJHMjI2TExRSDM1SS4u




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Something something... Stuff that I worked on.

Added a simple audio system to the launcher.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A small teaser for the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Who did this?

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.