Game
Immortal Sins
5 years ago

Heyo! Have you played the latest version? If yes, could you please fill out the questionnaire? I'd like to know how a recent change has affected your experience with the game. Thank you.

Form link: https://forms.office.com/Pages/ResponsePage.aspx?id=DQSIkWdsW0yxEjajBLZtrQAAAAAAAAAAAANAAYZgoDlUMllUU05BTEtZVVBVVlJHMjI2TExRSDM1SS4u




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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Taking the wraps off. For real this time.

Enjoy a nice dish, get a nice buff. What's not to like?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Who did this?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.