Next up
posY + sin(val1 / sp) * frc
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
21 subscribers ... Guys, where did so many of you come from? It was only 11
Strange, the code goes astray...
Yay... Again bugs!
... Again
Saving trigger data via XML works best ...
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
Working on game code
News 01/15/20 ..?
In Development
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