Game
Tsalagi

1 year ago

Holy progress, Batman, we have combat. Well, not fully. The enemies can't fight back yet


Progress today includes fixing up the options menu. Player has five categories to choose from: Melee, Ranged, Items, Special, and Actions. Available options pop up. Select one, then the arrow of target selection appears. Even got it so you can cancel your current action and choose something else. Once your target is acquired, then you attack!

Have not gotten to the followers menu yet. I'm doing this more linearly than thematically. I'm debating whether I want to separate the player and follower states in the scene. It would probably be a smart thing to do. Then it's just an easy check to see if our follower has > 0 HP in order to continue



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