Game
Tsalagi

1 year ago

Holy progress, Batman, we have combat. Well, not fully. The enemies can't fight back yet


Progress today includes fixing up the options menu. Player has five categories to choose from: Melee, Ranged, Items, Special, and Actions. Available options pop up. Select one, then the arrow of target selection appears. Even got it so you can cancel your current action and choose something else. Once your target is acquired, then you attack!

Have not gotten to the followers menu yet. I'm doing this more linearly than thematically. I'm debating whether I want to separate the player and follower states in the scene. It would probably be a smart thing to do. Then it's just an easy check to see if our follower has > 0 HP in order to continue



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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

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NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

This week's Fan Art Friday celebrates #CronosNewDawn

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GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs