Game
Post Hello

6 years ago

Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2




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Making my own virtual art installation, but first need a venue

Doing some bedroom virtual production for my upcoming project Zotto

Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis

Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.

Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?

We're on the front page! Which is probably how you've found the game. If you liked this game, be sure to check out Player Known Battlegrounds https://gamejolt.com/games/playerknownbattlegrounds/335232

Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?

New thing out, check it out if you'd like :3

http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!