Next up
ingame machines and gameplay build progressing.
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
https://www.bitchute.com/video/00du3SJynXC2/
v1.75 release and gameplay
bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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