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starflight tech demo








5 years ago

things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork




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while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

ingame machines and gameplay build progressing.

designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.

screenshots

v1.75 is 99.9% done

the amount of things left to add/change should take barely a day, if that

v1.75 out now

testing the mood and ambience of things as i get player control systems wired into the text frontend.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X