Next up
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
v1.75 out now
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
version 1.5 gameplay video: https://www.bitchute.com/video/f2TOWW0uaLam/
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
player UI is coming together.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica


















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