Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
...
player UI is coming together.
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
v1.75 out now
HUD test


















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