Game
starflight tech demo








6 years ago

things to come sometime after christmas wraps up. till then, i'll be taking a short vacation off devwork




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ingame machines and gameplay build progressing.

project progress delayed indefinitely, to be replaced by a new one.

this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.

https://www.bitchute.com/video/EiOWD9kZg015/

(WIP) complex ship function and rebuilt flight

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

designing new space locations for the warp travel update

the idea is many of these locations can be tightly explored by a ship with good enough piloting.

https://www.bitchute.com/video/00du3SJynXC2/

v1.75 release and gameplay

bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added

the UI states work now.