Next up
the UI states work now.
designing new space locations for the warp travel update
the idea is many of these locations can be tightly explored by a ship with good enough piloting.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
version 1.5 gameplay video: https://www.bitchute.com/video/f2TOWW0uaLam/
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
https://www.bitchute.com/video/00du3SJynXC2/
v1.75 release and gameplay
bitchute was being a bastard about processing the video for 4 days in a row, so i had to delete the old upload and try again. sorry for the delay
testing the mood and ambience of things as i get player control systems wired into the text frontend.
HUD test
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