Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
https://www.bitchute.com/video/sF2KTSkeNdBe/
STARFLIGHT TECH DEMO - version 2.0 - test flight with gravity, other ships, new starting area
while im redoing a lot of things to get all these various ships flying, here's a redesign i did on the industrial ship. i want to have the ships possessing stable docking ports for gameplay use, so some features needed to be added
player UI is coming together.
screenshots
v1.75 is 99.9% done
the amount of things left to add/change should take barely a day, if that
project progress delayed indefinitely, to be replaced by a new one.
this was always a tech demo, and to put it bluntly the test succeeded. new R&D tools mean that sometime soon you'll see the larger game this was always supposed to be.
the UI states work now.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.


















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