
https://www.bitchute.com/video/ueNWfYVcHkAg/
basic mechanics test 1. this is testing the players gameplay components. turns out the return-teleport works as a budget portal gun.
Next up
woods awandering - how (valves) "portal" portals portal.
https://www.minds.com/errArachnica/blog/woods-awandering-how-val…
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
player UI is coming together.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
https://www.bitchute.com/video/Cc0XWzSIgXES/
buttons, doors, door/timing puzzles, portals bypass closed doors.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
limited working code for painting planets, not all the sections work right just yet, sadly.
HUD test
ingame machines and gameplay build progressing.










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