Game
Emerge
4 years ago

https://www.youtube.com/watch?v=2h8pPUqgLVI

Here's a short video showing the placement system for furniture items. One of the design goals for this game is to incorporate as many features into physical actions as possible.


YouTube
https://www.youtube.com/watch?v=2h8pPUqgLVI
youtube.com


0 comments

Loading...

Next up

Watch your step!

Here's a look at one of the dangers in my upcoming game, Innocent Critters!

#survival #horror #multiplayer

In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.

Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!

New version added, now includes Sandbox Mode, which allows you to build and battle with your designs!

#sandbox #building

A simple but powerful item interaction system has been implemented in Emerge that allows items to act intuitively. When an item is held, using the left mouse button can start a variety of actions, depending on the item and what you are looking at.

Playing with some distance rendering effects for a new concept.

#adventure #simulation #building #sandbox

We are under attack!

Chiaki Nanami!

Successful landing

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut