https://www.youtube.com/watch?v=eF1Q1_2GjYw
Mocap mini thread:
Post Hello used an animation technique called motion capture. Used optical cameras to track reflective balls velcroed to a morph suit to capture all the movements in-game. I used opti track motive to manually track missing markers. 1/2
Next up
Doing some bedroom virtual production for my upcoming project Zotto
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!
We're on the front page! Which is probably how you've found the game. If you liked this game, be sure to check out Player Known Battlegrounds https://gamejolt.com/games/playerknownbattlegrounds/335232
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Post Hello got a review! https://www.freegameplanet.com/post-hello-download-game/
New thing out, check it out if you'd like :3
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