Game
Post Hello
6 years ago

https://www.youtube.com/watch?v=eF1Q1_2GjYw

Mocap mini thread:
Post Hello used an animation technique called motion capture. Used optical cameras to track reflective balls velcroed to a morph suit to capture all the movements in-game. I used opti track motive to manually track missing markers. 1/2


YouTube
https://www.youtube.com/watch?v=eF1Q1_2GjYw
youtube.com


0 comments

Loading...

Next up

Doing some bedroom virtual production for my upcoming project Zotto

Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?

We're on the front page! Which is probably how you've found the game. If you liked this game, be sure to check out Player Known Battlegrounds https://gamejolt.com/games/playerknownbattlegrounds/335232

http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!

Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.

I'm hosting a free indie arcade event in Denver Fri Aug 29th 6pm @ The Far East Center, swing by if you're in the area!

Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.

Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?