https://www.youtube.com/watch?v=F-JFTVE0Sfk
Added layering to the Angkor Wat stage on stream!! This is included in the current v0.3.2 release!
Next up
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
He's so much more energetic and full of life now. (And full of soup.)
The abandoned puppy we found on Christmas Eve is getting more vocal and playful.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!












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