https://www.youtube.com/watch?v=I3U3ln8wZyc
This week I decided to redesign my game due to issues with perspective and scaling. Art has never been a strength of mine, and this was no exception. Check out the devlog.
Next up
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
@protoriastudios
is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios
and their game Skyfear before the quest ends on April 28 and you'll get Coins!
So guys, we did it, we reached 1 000 stickers










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