https://www.youtube.com/watch?v=I3U3ln8wZyc
This week I decided to redesign my game due to issues with perspective and scaling. Art has never been a strength of mine, and this was no exception. Check out the devlog.
Next up
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Replaced my old shop textures with new ones...works like a charm
This indie RPG lets you shape the perfect attack using cute insects. - Collect 50+ unique "INSECTILES" - Experiment with a plethora of unique combat abilities - Explore a beautiful world teeming with life Would you play INSECTILE?
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.
#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya
Stick is one of my favorite effects in INSECTILE because of how it lets you bypass these caterpillar guys' little stingers. It's also super satisfying that all the damage pops at once!
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.










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