https://www.youtube.com/watch?v=zM80a4ecNlM
Terry's Power Charge EX now causes a wall bounce! This increases Terry's combo potential and gives greater ranges of followups when using the move's armored properties! #gamedev #fgc #KingOfFighters #SNK #madeinunity
Next up
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Just got done at the Vet. He said he's a "mountain feist" breed.
The abandoned puppy we found on Christmas Eve is getting more vocal and playful.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine












1 comment