Next up
Real
FNAF Accuracy in a 3d game engine?? No way!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Entity 68, aka “Partypoopers.” =(
Working on something
Alpha Gameplay - Everything shown is subjected to change.
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
"Dont take too long... the grape doesnt like when others use his toilet..."
Mr. Kitty (Level 974)
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot











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