Next up
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Watch your back, Father Christmas
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
false balloon boy
He's gonna find out who's naughty or nice....
-Teaser photo-
FNAF Accuracy in a 3d game engine?? No way!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Working on something











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