Couple reasons for new builds being delayed.
1. New job had me focusing for three months on a demo that is tomorrow.
2. Entire new physics system.
The new physics system uses Unity's new low level physics for high performance and customization. I have been moving stuff over to it slowly which means redoing everything in game related to physics.
Including writing a custom tile map collision system.
Why did I do this? Simple now that the foundation is done I can do the following.
Interactible enviorments
- Burn plants with fire that spreads
- Freeze water sufraces to create new platforms
- Eletricfy water to hurt enemies.
Enemy Interactions:
- Completely customizable physics interactions with ghost enemies.
- Can stick projectiles into bigger enemies and have them act like a platform. For those that like Shadow of Collossus you will like a planned boss.
And so much more. The foundation is finished for the new system, but now I need to match some of the old logic with it. Characters already have collisions, player has his abilities to glide, sprint, and so forth, and some of the room collision for triggering cutscenes is already in.
Next build will have the same rooms, but with more enemies and a test physics room near the start for people to play around in.
New update posts coming with boss one and new enemies.










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