Game
Endless Based
6 years ago

I added a couple fixes to the game mainly with stuff like platform generation and object spawns.




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Game Progress Update

I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.

How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.

Here's a look at the health/start graphic I made.

Making this game might take longer than I thought it would be.

Finished up the player's base kit, along with other fundamental mechanics.

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.

Sneak peek of a new game I'm working on.

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.