1 year ago

I decided to do a tank race to test the AI.
Participants: 4 bots and me (gray tank)


I decided to arrange such a test, since today I slightly changed some of the tank movement functions.

And I also removed old unused code



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So I made a smart aiming of the tank turret at a moving target. This required a long mathematical formula, but it did not affect the optimization (I used 1500 tanks on one screen and there were no lags!)

I've been making AI for my game for over a month. It was a long and difficult process, I even lost several kilograms. The result is on the GIF. In my opinion it turned out very well, although not perfect

Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened

(Tank turning speed increased by ~4 times)

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

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First AI tests

At the moment, bots are like zombies - they follow the player and can avoid obstacles in their path, but they don’t always succeed

They are very stupid, but I will try to make them smart

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Rotation of two different types of tanks.

Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope