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Hey everyone!
I’m working solo with UE4 on a small atmospheric horror project (demo version).
Here are a few screenshots. I’m trying to balance darkness and visibility. Also working on making the comfortable HUD.
What do you think about it?
Some screenshots.
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First steps. Movement & HP.
In my game “The Storm Approaches”, the enemies are “dosimetrists” — radioactive corpses that hide underground.
Первые шаги. Передвижение и ХП
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.











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