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Hey everyone!
I’m working solo with UE4 on a small atmospheric horror project (demo version).
Here are a few screenshots. I’m trying to balance darkness and visibility. Also working on making the comfortable HUD.
What do you think about it?
Продолжаю дополнять основы!
(добавил инвентарь, несколько предметов, и меню паузы)
In my game “The Storm Approaches”, the enemies are “dosimetrists” — radioactive corpses that hide underground.
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Первые шаги. Передвижение и ХП
I added radioactive zones. They have a harmful effect on the player and are dangerous areas, but they contain pretty good loot.
First steps. Movement & HP.











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