Game
Beat_Lab Level_Editor (in development)

5 years ago

not bad, not bad. But still the audience is not so active ...




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Strange, the code goes astray...

21 subscribers ... Guys, where did so many of you come from? It was only 11

Finally! New trigger type fully operational!

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

All generations

posY + sin(val1 / sp) * frc

Yay... Again bugs!

... Again

Saving trigger data via XML works best ...

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened