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Working on game code
Saving trigger data via XML works best ...
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
posY + sin(val1 / sp) * frc
Yay... Again bugs!
... Again
Finally! New trigger type fully operational!
All generations
21 subscribers ... Guys, where did so many of you come from? It was only 11
Strange, the code goes astray...
In Development
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