
Last week I worked on camera view. I improved the system to switch between camera views.
Next up
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
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Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
LGBTQ+ Game Dev Icons:
Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.
She was inducted into the International Video Game Hall of Fame in 2017.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
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