Loading...
560
2 years ago

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.




0 comments

Loading...

Next up

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Last week I worked on camera view. I improved the system to switch between camera views.

Our Slime Heroes quests have ended.

Congratulate the winners (who are all tagged in the article.)

Discover the game for yourself: https://bit.ly/slimeheroes

I continue to work on procedural tools. I added some random variations when the procedural fences are created.