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645
3 years ago

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.




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Now the player can choose between several number plates :) .

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Last week I worked on camera view. I improved the system to switch between camera views.

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

THE MISTERIOUS KARATE FIGHTER

Yasser is a mysterious fighter that appears during The Riot of São Paulo event tha looks like he is searching for somebody and his clues lead him for the man behind all those incidents in the city.

https://store.steampowered.com/app/4357060/Urban_Struggle

I continue to work on procedural tools. I added some random variations when the procedural fences are created.