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645
2 years ago

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Now the player can choose between several number plates :) .

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Welcome @YahahaGames to Game Jolt by giving them a follow!

They're an international publisher dedicated to transforming indie games into global successes.

Check out their game Midnight Special here: https://bit.ly/midnightspecialgj

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).