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645
3 years ago

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.




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[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

The Hive - Everything is a Crab

Now the player can choose between several number plates :) .

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

We started making a game about flipping tables. We ended up making all of this too.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.