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645
2 years ago

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Now the player can choose between several number plates :) .

Our Slime Heroes quests have ended.

Congratulate the winners (who are all tagged in the article.)

Discover the game for yourself: https://bit.ly/slimeheroes

Last week I worked on crowd for my arcade race template. I'm happy with the result :).