Game
Hello Neighbor: Hidden Spirits

4 years ago

I decided to ditch the randomized time of day. This is mainly due to the plugin I used not being optimized at all, which caused massive FPS drops. I will be keeping this lighting, which is basically a darker version of the lighting I had before.




15 comments

Loading...

Next up

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Added proper window jumping and swearing when the Neighbor is in hunt mode

WIP title screen "play" animation

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Trophies are now implemented :)

Just a regular development screenshot. Nothing to see here.

itwasalwayshim

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!