Game
Shady Waters 2D

4 months ago

I digitalized Angey.

Yes, I'm aware I made the concept art over a week ago, but I have good news for you- my vacation's over. I have resumed to my normal schedule.




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Remade the logo for Shady Scareshark's Aquarium

Then & Now

I added Felix.

As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.

It already looks better.

This a cool setup?

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

A Week At Shady's is not canon, but I decided to add that same room and pretty much the same gameplay for night eight.

Also, I needed to add some form of comedy at least once, so yes, I did add that desk fan to cool down the computer.