It could have been longer, but "The Maze Where The Minotaur Lives and Beats Up Anyone They See, So You Better Escape." would of been to much work in Photoshop.
Next up
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
@Patata1236 ![]()
is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
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before the quest ends on November 18 and you'll get Coins!
Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.












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