It could have been longer, but "The Maze Where The Minotaur Lives and Beats Up Anyone They See, So You Better Escape." would of been to much work in Photoshop.
Next up
An infected crew member of a doomed Space-something.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
Here's more incredible art that Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts linked 🔽
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!
Artists are tagged 🔽 Be sure to like their original posts!
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
This week's #FanArtFriday celebrates Story of Seasons / Harvest Moon! Accept the quest in your quest log to get started.
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
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