It could have been longer, but "The Maze Where The Minotaur Lives and Beats Up Anyone They See, So You Better Escape." would of been to much work in Photoshop.
Next up
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Added a Minotaur Statue that has a secret compartment hiding the key. You'll need to find the shiny red gems to open it if you ever want to escape the maze. All done with a little whack from your new arms.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee ![]()
to open today's slot on the calendar.
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!












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