It could have been longer, but "The Maze Where The Minotaur Lives and Beats Up Anyone They See, So You Better Escape." would of been to much work in Photoshop.
Next up
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
An infected crew member of a doomed Space-something.
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!












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