It could have been longer, but "The Maze Where The Minotaur Lives and Beats Up Anyone They See, So You Better Escape." would of been to much work in Photoshop.
Next up
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.
The game's playtest has begun. We're celebrating with a quest!
Learn more: https://bit.ly/ShopCrushGJ
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
Added a Minotaur Statue that has a secret compartment hiding the key. You'll need to find the shiny red gems to open it if you ever want to escape the maze. All done with a little whack from your new arms.












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