4 years ago

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.


I'm currently working on a way to add border tiles for noise layers, so there can be a transition from one tileset to another without it being a "hard" transition.

Which I finally have time to do today!

I'll be using this to add more variation and variety to The Maze Where The Minotaur Lives.

Why the sudden return?! For the last few months, I've been trapped! Working on a new AI system for multiple projects.

Somehow... I made it out... somehow...



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I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.

I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.

An infected crew member of a doomed Space-something.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!

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I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam

Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.