4 years ago

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.


I'm currently working on a way to add border tiles for noise layers, so there can be a transition from one tileset to another without it being a "hard" transition.

Which I finally have time to do today!

I'll be using this to add more variation and variety to The Maze Where The Minotaur Lives.

Why the sudden return?! For the last few months, I've been trapped! Working on a new AI system for multiple projects.

Somehow... I made it out... somehow...



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I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.

I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.

After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!

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Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

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Celebrate by completing our quests!

Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo

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Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.