Game
The Maze Where The Minotaur Lives

4 years ago

I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.




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I finally came up with a title for the maze SRP project. It's called "The Maze Where The Minotaur Lives".

Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!

An infected crew member of a doomed Space-something.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.