It works the same as Unity's in-built version, but it also provides a little extra control over how it looks, which is nice.
I'm working on a version 0.2.0 update, to which I'm hoping to add a few more features. I don't really know when that will be coming out, but make sure to follow so you know when it does.
And thanks to everyone who's been playing.

Next up
I finally came up with a title for the maze SRP project. It's called "The Maze Where The Minotaur Lives".
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
Added a Minotaur Statue that has a secret compartment hiding the key. You'll need to find the shiny red gems to open it if you ever want to escape the maze. All done with a little whack from your new arms.
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
Get yourself some fellas today! 👨🌾
Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.











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