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361
Game
The Maze Where The Minotaur Lives
4 years ago

Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.


It works the same as Unity's in-built version, but it also provides a little extra control over how it looks, which is nice.

I'm working on a version 0.2.0 update, to which I'm hoping to add a few more features. I don't really know when that will be coming out, but make sure to follow so you know when it does.

And thanks to everyone who's been playing.



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I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!

I finally came up with a title for the maze SRP project. It's called "The Maze Where The Minotaur Lives".

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!

Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!