It works the same as Unity's in-built version, but it also provides a little extra control over how it looks, which is nice.
I'm working on a version 0.2.0 update, to which I'm hoping to add a few more features. I don't really know when that will be coming out, but make sure to follow so you know when it does.
And thanks to everyone who's been playing.

Next up
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
Get yourself some fellas today! 👨🌾
Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.











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