It works the same as Unity's in-built version, but it also provides a little extra control over how it looks, which is nice.
I'm working on a version 0.2.0 update, to which I'm hoping to add a few more features. I don't really know when that will be coming out, but make sure to follow so you know when it does.
And thanks to everyone who's been playing.

Next up
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
The Knightling Community Pack Has Arrived!
Get it in the Shop and complete the quest "Send Your Fellow Jolters' Masks on a Quest" to get a trophy!
Learn more 🔽
Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added a Minotaur Statue that has a secret compartment hiding the key. You'll need to find the shiny red gems to open it if you ever want to escape the maze. All done with a little whack from your new arms.
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
I finally came up with a title for the maze SRP project. It's called "The Maze Where The Minotaur Lives".
0 comments