3 years ago

I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.


It's for a new project!!!!



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I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.

An infected crew member of a doomed Space-something.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!

Otis in Underwater 🌊

I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!

I don't even count this as a Devlog but i made a very short animation test with Belle's model

I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.