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Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
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