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I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
I finally came up with a title for the maze SRP project. It's called "The Maze Where The Minotaur Lives".
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I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.
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