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Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
An infected crew member of a doomed Space-something.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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