Next up
New banner for Hello Neighbor Good Old Days + Another temporary logo and this time it will remain for a few months instead of being scrapped in not even a week.
Sneak little peek....
I finally added the last rooms for the second floor, meaning that now i can actually start making the third floor!
What do we think?
#HelloNeighbor #helloneighbor #unrealengine #UnrealEngine #house
I finally added footsteps for the neighbor, meaning that now you can hear him walking in different types of surfaces like grass and wood.
(also yeah ai prediction is still being worked on, and it's almost ready to be showcased again)
That's it for today!
I've made some new promo screenshots + a temporary new logo for Good Old Days. What do we think?
Cupboard system has been remastered, and now instead of using timelines to make the player move, it plays a cutscene where the player gets inside of the cupboard.
For the people who are interested of seeing way more longer dev-logs about Hello Neighbor Good Old Days, i've made the youtube channel. Here's the name in case you wanna subscribe to see devlogs and teaser trailers
RUN NEIGHBOR! RUN! (development is going awesome btw)
New catching animation + A cutscene has been added for when the player gets thrown into his room once he gets caught.















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