Game
Rock Beyond Time
3 years ago

I hate to say this, but I HAD to add more music to the game.

Incidental music, derived from the main themes, to give those cinematics a bit more life.

You're welcome.

Oh, and the controller-programming thing's done.

The 16th, probably. That's when.




0 comments

Loading...

Next up

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

...so much for that zany scheme.

Let's see if I can do something else.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

A rather interesting thing I forgot about...

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

The next update may be full of bugs.

...moths, mostly.

He's coming back. ...but just this once.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.