I have a google drawings page of the Sushi game story and some of the level's general Idea is...
Link:
https://docs.google.com/drawings/d/13k6vnKzQ_76LoSTg21IXSuVDZhH9o88UG-_jsFJ-AoU/edit?usp=sharing
For people who don't want to spoil everything:
"Continue..."
Next up
I recently added to weapons to my game, the only difficultys im having right now. Is ai pathing for the enemys. I have no idea how to make one that fits my game... gogozooom.gamejolt.io/sushipp
New icons I made for my profile pic and for my games
I've been quiet for a couple of weeks (or months) but I've been working on a couple of new features for my games. ( Plus I think you can guess what the picture ^ is/means) also, I'm thinking of a video idea. Idk if I can even make one for numerous reasons
1.3.0:pre Devlog:
+ Added ability to crouch and shoot lower
+ Added sushi stranger...
+ Added ability to read the controls board. (finally)
= Changed theme of menus
There's a little more but I forgot
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Dev Update: I learned to use Blender!
Stick Brawl and the VR game are getting updates.
Short Q&A: Why am I making a lot of games?
My idea is that I would expand on my ideas and see which game gets the most popular and update that game!
Update log soon!
I think I finally have an idea for what I should do for a YouTube video! Since I haven't set my channel to be a gamedev or a gaming channel... I just might do both! (Maby I won't be doing a lot of gamedev videos, because it might spoil surprises...
Seal Island Intro! For #ScreenshotSaturday!
What is happening with games I am making (Sushi game, Stick Brawl):
Sushi game is on a pause (for now)
Stick Brawl is getting bug fixes and new additions
I also have 2 other game ideas that I haven't started yet
+ a vr game!










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