I have a video but I cannot upload it here without getting an error, so here's a Twitter link: https://twitter.com/jani_m_n/status/1331263532848066560
I also had a video with audio, but Twitter didn't support that...
Next up
Here's some #art. You don't have to thank me.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.
I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.
Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.
New features: shop, doors, more items and a working save system.
I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.
But(t) it works, and that's the main thing!
Stuff
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!
(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)
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