Next up
(don't let the video "thumbnail" confuse you, this is a new video!)
Hey cool, video uploading is up (heh) and running again!
I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.
Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.
Stuff
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Stuff
Devlog is coming once I draw the logo and create the game page.
I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.
Now with some enemies!
New features: shop, doors, more items and a working save system.
I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.
But(t) it works, and that's the main thing!
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