Next up
First, we now can fill up chests, the next step will be to make a place where you can stock yourself with items. Second, now we have a new running sprite
The characters and their design will remain the same, now the mechanics will be more like a Tower Defense (Kind of like in The Battle Cats)
Now, you need to stock yourself with items before filling up Chests. Also now you can take Damage and added some Spikes to test it out
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
Now the HP of each character in the party is displayed in the bottom alongside it's portrait
Now you can summon fighters, clicking on the portrait summons it and theres a cooldown
Here's a new character, The Water Lily Ruru
Even though it can't be really seen here, now there's a level up system for the characters, this battle resets when one team is out, on every battle reset the characters stats update
Added the group preparation system, when a character is already in your party it will change its portrait in the upper section. The you will place it in the formation
This is just the concept idea for the Stage Selection, as it will be separated in Chapters, depending on the chapter you choose you can see the Main Antagonist in the back. For now her name is Kioku, a magician who can control Memories.
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