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The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.

#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya

Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!

#godotengine #gamedev #indiedev #inventory #sobanya

Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(

#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya

INSECT IS AN ARCADE-STYLE BULLET HELL SHOOTER...

SURVIVE WAVES OF ENEMIES UNTIL A SONG FINISHES PLAYING AND RACK UP HIGH-SCORES TO BE REWARDED WITH RANKS AND ACHIEVEMENTS...

PLAY THE DEMO: https://bit.ly/INSECTSTEAM

Replaced my old shop textures with new ones...works like a charm

AETHUS is a story-driven survival-crafting game about carving out a future from the ruins of corporate greed.

The award-winning game is also part of Steam Next Fest!

Play the demo now: https://bit.ly/AETHUS

Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.

#godotengine #gamedev #indiedev #gamedesign #sobanya

The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.

#godotengine #gamedev #indiedev #indiegamedev #sobanya

Happy Devruary! Devruary Day 26 celebrates @LylacGames ! They're the creative duo working on "Beloved Bound"! We also have a question for the devs of Game Jolt: What feature are you most excited about in your current game?

Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.

#godotengine #gamedev #indiedev #perspective #sobanya