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The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.

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The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.

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I really thought I had "fixed it" when I posted the before and after images. How wrong I was...

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Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.

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Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

So guys, we did it, we reached 1 000 stickers

Replaced my old shop textures with new ones...works like a charm

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

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The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.

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