I am cancelling this, I don't feel any passion for it anymore. I put too much of my own time and effort into it to just cancel it, but I don't feel anything for this project anymore.
This initially started with just me learning Godot, moving from other engines. Then I decided, well, I worked too much on this so I may as well publish it. It's buggy, its rough as hell- which is why I did a soft reboot a bit back and while I had some passion in it, it started just fading away.
This probably also means I'm entirely done with fan-games. I feel nothing towards making the majority of them anymore, I've been doing this since I was 12 and I think it's time for me to move on.
I started game-development way back when I was 12/11, with fan-games. Overtime, I've attempted many but I never have as much passion for them as my own personal projects, as much as I love Crash and Rayman it's time to let fan-game development go for me.
Thank you to everybody who stuck around, and supported what I did. I am truly sorry for everyone who wished for this projects full release- but I realistically was never going to get there, I'm one person trying to juggle 10 different things on a project that.. I don't make any money from, which is quite stressful.
This isn't all bad news though! Since I've been developing fan-games since forever (many never saw the light of day) I've become very experienced- so I'm continuing my and my friends personal game- Jetro.
Untill next time,
- ThePixlDude
Next up
Not Dead Yet!
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Another preview of the game. Woods of light during the night time
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it










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