I am cancelling this, I don't feel any passion for it anymore. I put too much of my own time and effort into it to just cancel it, but I don't feel anything for this project anymore.
This initially started with just me learning Godot, moving from other engines. Then I decided, well, I worked too much on this so I may as well publish it. It's buggy, its rough as hell- which is why I did a soft reboot a bit back and while I had some passion in it, it started just fading away.
This probably also means I'm entirely done with fan-games. I feel nothing towards making the majority of them anymore, I've been doing this since I was 12 and I think it's time for me to move on.
I started game-development way back when I was 12/11, with fan-games. Overtime, I've attempted many but I never have as much passion for them as my own personal projects, as much as I love Crash and Rayman it's time to let fan-game development go for me.
Thank you to everybody who stuck around, and supported what I did. I am truly sorry for everyone who wished for this projects full release- but I realistically was never going to get there, I'm one person trying to juggle 10 different things on a project that.. I don't make any money from, which is quite stressful.
This isn't all bad news though! Since I've been developing fan-games since forever (many never saw the light of day) I've become very experienced- so I'm continuing my and my friends personal game- Jetro.
Untill next time,
- ThePixlDude
Next up
May as well drop another preview
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Did some work on a new area, nothing here *yet*
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Not Dead Yet!
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview










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