I am cancelling this, I don't feel any passion for it anymore. I put too much of my own time and effort into it to just cancel it, but I don't feel anything for this project anymore.
This initially started with just me learning Godot, moving from other engines. Then I decided, well, I worked too much on this so I may as well publish it. It's buggy, its rough as hell- which is why I did a soft reboot a bit back and while I had some passion in it, it started just fading away.
This probably also means I'm entirely done with fan-games. I feel nothing towards making the majority of them anymore, I've been doing this since I was 12 and I think it's time for me to move on.
I started game-development way back when I was 12/11, with fan-games. Overtime, I've attempted many but I never have as much passion for them as my own personal projects, as much as I love Crash and Rayman it's time to let fan-game development go for me.
Thank you to everybody who stuck around, and supported what I did. I am truly sorry for everyone who wished for this projects full release- but I realistically was never going to get there, I'm one person trying to juggle 10 different things on a project that.. I don't make any money from, which is quite stressful.
This isn't all bad news though! Since I've been developing fan-games since forever (many never saw the light of day) I've become very experienced- so I'm continuing my and my friends personal game- Jetro.
Untill next time,
- ThePixlDude
Next up
Did some work on a new area, nothing here *yet*
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Development has Re-started! Read below..
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Another preview of the game. Woods of light during the night time
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making










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