Game
Crash Bandicoot: Landed
2 months ago

I'm making this post today for some sad news.


I am cancelling this, I don't feel any passion for it anymore. I put too much of my own time and effort into it to just cancel it, but I don't feel anything for this project anymore.

This initially started with just me learning Godot, moving from other engines. Then I decided, well, I worked too much on this so I may as well publish it. It's buggy, its rough as hell- which is why I did a soft reboot a bit back and while I had some passion in it, it started just fading away.

This probably also means I'm entirely done with fan-games. I feel nothing towards making the majority of them anymore, I've been doing this since I was 12 and I think it's time for me to move on.

I started game-development way back when I was 12/11, with fan-games. Overtime, I've attempted many but I never have as much passion for them as my own personal projects, as much as I love Crash and Rayman it's time to let fan-game development go for me.

Thank you to everybody who stuck around, and supported what I did. I am truly sorry for everyone who wished for this projects full release- but I realistically was never going to get there, I'm one person trying to juggle 10 different things on a project that.. I don't make any money from, which is quite stressful.

This isn't all bad news though! Since I've been developing fan-games since forever (many never saw the light of day) I've become very experienced- so I'm continuing my and my friends personal game- Jetro.

Untill next time,
- ThePixlDude



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